There are 38 slots on a Casino Roulette Wheel. So the chances of landing on any specific number are 1/38 or 2.6% If you spun the wheel 30 different times, what are the numerical odds that the ball would hit the same specific number on 8 of those spins?
21 Facts That Might Just Blow your Mind and Up my Karma- The Jokes are for Free, 'cause you couldnt Sell them tbh...
To be different I though I'd actually write some text instead of posting a pic.... -- About 12% of people in the world can only dream in black and white. And that is not racist not even a little bit. OK! -- Unbelievably, if you salt a pineapple, it will actually become sweeter. This has to do with our taste receptors and our perception vs reality. Really Nerdy stuff, but who couldnt go for a little extra sweetness in their life. -- Sure, rings are beautiful. But they’re not as safe as you’d expect. That ring around your finger might be providing shelter for around 730 million germs. Ewwwe, I'm never fingering my butt hole ever again. -- In addition to the famous Endangered Species List, there is also the so-called "Black Book." It contains the names of the plants and animals that have disappeared from the face of the earth due to human activity. Woof, what a downer, Anyhoo 'Black Books' is also a very funny British Comedy Series staring Dylan Moran. -- The first chainsaw — the ancestor of the gas-powered saw — was manually operated and invented by a German physician. He used it to cut bones. See Germans aren't all bad. Creepy sure, but not all bad. -- Ziona Chana from India is the head of the biggest family in the world. He has 39 wives, 94 children, and 33 grandchildren. FML, can you imagine sharing the wifi with all them sooks. -- Giant leaf insects are the largest insects in the world. Their length reaches up to 24 inches. Like your penis but in millimetres. Ha, Burn. -- To produce 2 lbs of honey, a bee has to visit about 2 million flowers. Shit my breakfast has so much work involved, mmmmm Honey. -- Until the end of the 16th century, there was no distinction between shoes made for left and right feet. A typical pair used to consist of 2 identically shaped items. Ahh if the shoe fits, wear it. And if it doesnt well, wear it anyway its the freaking 16th Century. -- Ostriches don’t bury their heads in the sand out of fear. They just lower their heads to the ground occasionally to swallow sand and gravel. Such unusual dietary additions help them digest food and fatten up for the predators that eat them while they do this. -- The imprint of a dog’s nose is just as unique as a human fingerprint. And both spend a inordinate amount of time in close proximity to an butt hole... Conspiracy? -- Ma Xiuxian, a Chinese woman from the city of Jinan, became the world’s oldest first grader at the age of 102. Ha gotta love China, so competitive. -- Married men tend to earn approximately 30% more than their unmarried colleagues. Long nights avoiding the wife can be a real driving force in your career. -- If you multiply the number 111,111,111 by itself, you’ll get a very peculiar number: 12,345,678,987,654,321. And when you divide 12,345,678,987,654,321 by 12,345,678,987,654,321 you get the number of people who give a flying kumquat! -- A newborn panda cub weighs only about 3.5 ounces. And like a newspaper come out black and white but red all over. -- The noise that we hear when we put a seashell to our ear has nothing to do with the ocean. In fact, it consists of reflected sounds generated by the surrounding environment and the flow of blood in our body. Also you look like a freaking idiot, so just dont do it. -- Hummingbirds are the only birds in the world that can fly backwards. They surprisingly also suck at humming. -- The weight of the human brain is about 2-3% of the total body weight. However, it uses as much as 20% of the oxygen consumed by the body. This obviously depends on how fat and stupid you are... -- The world’s lightest material is graphene aerogel. It is 99.8% air and able to withstand weights 4,000 times greater than its own. Its the Vaginal Wall of the Man Made world. -- If you add up all the numbers featured on a casino roulette wheel, you’ll end up with 666 — the so-called "number of the beast." Ohhh Spooky. -- The UpVoters on this Sub are the best of the best of the best. Absolute freaking gems, beloved, few in the many and absolute kings and queens of the reddit domain. And... possibly have too much time on their hands.
I am looking for a used roulette wheel and am wondering how "used" a used roulette wheel is. Does it need to be recalibrated? At what point does a casino consider a roulette wheel no longer usable for gaming?
MAL Link: Kakegurui Genres: Drama, Game, Mystery, Psychological, School, Shounen Legal Streaming: Netflix Prologue: Just a dude looking to get better at reviewing/analyzing anime. I hope you enjoy the review and the discussion that follows! Critiques are welcome. I like to gamble now and again. “Texas Hold ‘Em” is my card game of choice because I grew up playing it and watching it. And I’ll throw in ten dollars or so to get some easy picks for the mega lotteries if they get high enough to make it worth the risk. I don’t always win of course, but part of the fun comes from that thrill. The maybe-it-will-happen ideology and the there’s-always-a-chance buildup. Kakegurui takes this thrill-of-the-gamble concept to the absolute extreme, gambling with some of its own decisions that earn more wins than losses. STORY A school structured around a gambling system where bets consist of millions of yen and the students most in debt become slaves with no rights. Most wouldn’t enter such a backwards place. Yumeko Jabami, however, is not like most people. That’s all the info required to setup Kakegurui. For, as this info hints at, the content contained in this anime has two goals in mind: gambling and absurdity. The former is easy to understand: students take part in games that revolve around gambling in some fashion. A variant of rock-paper-scissors, memorization, forced deception. The latter must be seen to be believed: the ridiculously ridiculous becomes the norm. Threats of rape and potential accidental suicide turn these games from simple bouts of fun into life-altering scenarios. Naturally, this anime is neither for the squeamish nor the sensitive. That’s even after the audience realizes that Yumeko will somehow come out victorious regardless of the absurdity (because there wouldn’t be a story to tell otherwise). As a result, the narrative does succumb to a repetitive format: Yumeko is challenged to a game of some kind, she starts to lose badly, she turns her luck around completely, and then she moves on to the next cycle. Kakegurui somewhat pigeonholes itself into this structure. While the show does explain the different games and their rules, it ultimately needs to showcase them in action for their full effect and their construction to take hold. Indeed, if Yumeko succeeded immediately, the buildup beforehand would be for nothing. So, to provide the full extent of each played game – showcasing the opponent as a big meanie head, letting the game itself do the talking, and highlighting Yumeko’s comeback – she almost always loses first before she wins as a massive payoff. This repetition does not do the show any favors, but it does achieve an important part of its direction regardless: tension. At the end of the day, Kakegurui wishes to entertain its audience not with complex themes or incredible plot points but rather with several instances of the baddies being put in their rightful place. An argument reinforced by the fact that these games often do not strictly follow gambling in the probabilistic sense. Instead, the various villains rig these matches in their favor with biased helpers, special marks, and magnetic grips. They attempt to cheat their way to a win. And so, when Yumeko inevitably crushes her opponents through wit, skill, and power, the positive outcome tastes all the sweeter. Despite the higher focus on the absurdity and the tension, the anime does try to infuse a semi-relevant subplot with Kirari and her behind-the-scenes machinations. Unfortunately, these events are never fully realized, so their inclusion is less an intriguing aside and more of a small distraction to the chips already in the pot. Also, Kakegurui tends to toss aside a lot of its characters once their moment in the spotlight concludes. Not mainstays like Mary and Itsuki, but sides like Nanami, Yuriko, Midari, and Yumemi either do not contribute much past their prime or oddly disappear altogether. These narrative troubles aside, the games and their ridiculousness allow the story to capitalize on entertainment first and foremost. And because the anime keeps this approach intact for all twelve episodes, it remains consistent in its purpose as well. ART & ANIMATION For Kakegurui, its visuals pride themselves most on the reactions that Yumeko and the other gamblers so regularly embrace. Orgasmic explosions, derisive stares, manic expressions, shocked looks, frightening faces. A set of glowing eyes here and a wagging tongue there give them an extra helping of craziness, too. No matter what their reaction may be, though, these over-the-top depictions push the characters’ physical emotions to the absolute limit, coinciding with the show’s extreme tendencies in its actual content. Such reactions are vital to the show because said content, at its core, isn’t the most involved. The games they play usually only entail them sitting at a table, flipping cards, or pushing chips around. So, to offset their inherently lackluster actions, Kakegurui relies on this insanity, achieving the desired effect of making these games much more fun to watch unfold as the audience awaits that next wacky reaction. Besides these reactions, the anime also puts a lot of care into the designs of its characters. Yumeko and Mary are attractive ladies who introduce yet another facet to follow on-screen, and Ryouta’s extreme normalcy blends him into the background where he wishes to belong. On the opposite end, the menacing student council seem like final bosses. Their masks, hoodies, stars, glasses, piercings, and ribbons create distinct, intimidating looks for the lot that reflect their status within the school without any trouble. The coolest detail, though, comes from their regular school outfits. Their black-and-red coloring coincides with the same color scheme of a common casino roulette wheel and table layout. Such colors not only tie the designs back to the gambling motif but also subconsciously keep the premise on the minds of the audience as the characters go about placing bets and reacting away. Concerning the rest of Kakegurui’s visuals, they do not impress as much as the reactions and the designs, but they remain in good standing regardless. Detailed lips and CG hands provide movement when necessary. Cool camera cuts and operations also add dynamism to the many games showcased. The setting itself does leave much to be desired, but, when everything else within the art and the animation covers what it can already, this missing element barely impacts the engaging presentation on display. CHARACTERS For Kakegurui’s cast members, showmanship matters most. Remember, this anime is built around ridiculousness. So, in keeping in line with this idea, the anime highlights the eccentricity and the quirkiness of the different people that Yumeko squares off against in the gambles at hand. Someone like Yumemi is a cutesy, flirty idol on the surface but a complete dirtbag when the cameras stop rolling. Similarly, Midari not only isn’t afraid to walk around with a loaded gun but also proves, in flashback fashion, her unbelievable masochistic tendencies. Not to say that Yumeko’s enemies don’t have more going for them. For instance, Itsuki was little more than the daughter of a father who owned a prolific toy-and-playing-card company. She also happened to collect the fingernails of the victims she defeated. However, later in the series, the show shows her holding a relationship with Kaede due to their likeminded goals, and she turns her ambition into something tangible as well, ditching her own fingernails as a neat (albeit grotesque) progression to her character arc. Itsuki and the other characters encounter change of this nature thanks to Yumeko (either directly or indirectly). One by one, she dismantles their personas, forcing them to look inward on themselves. They contemplate their drive and their desires as she manipulates them with nothing besides smarter tactics. For some, she breaks completely. For others, she befriends them mostly. No matter the case, her arrival marks for a turning point in the school and its direction. Perhaps not so surprisingly, Yumeko herself is the most insane of them all. Indeed, she sort of must be given the environment and the undeniable influence she exerts on those she crosses. She’s the most insane for a single reason: she only cares about the gamble. Money. Status. Livelihood. Even just winning and losing do not enter her thoughts. Seriously, all she strives for is that insatiable rush. The druglike feeling as probability and luck dictate fate. As she puts it in episode nine, “The absurdity of being helpless to do anything of your own will. That right there is the essence of gambling, after all.” While Yumeko revels in chance, the characters around her sometimes ponder her mysterious arrival and her purpose for being here. Surely, there must be some other need, an ulterior motive for enrolling beyond gambling. Unfortunately, the anime never truly delves into it. Very small backstory items are alluded to, and she seems to have a fixation on going up against Kirari, the mastermind at the head of the student council. But her past sadly remains unexplored, leaving her character as the epitome of the showmanship that laces throughout this entire set of characters. Well, almost the entire set, for one character neither wishes nor wants to take part in any of the nearby ridiculousness: Ryouta. His presence in the anime hardly rises above mere existence since he almost never takes part in any of the gambles personally. Sometimes, he even disappears for large stretches of (episode) time. As such, he represents the audience’s lens with which to view Kakegurui as his normal, everyday self contrasts against the strange people and the odd games that take center stage. Ryouta also serves another important role. To Yumeko, he is the only constant chip on the table. His kindness, honesty, and innocence make him someone that she can trust with all her heart, giving their relationship a playful and supportive edge. He worries about her during every risk she takes, and she in turn relies on him for some minor-to-major moments that get him out of his comfort zone. Comfortable or not, the anime clearly emphasizes its characters’ aptitude for showmanship over their individual importance on a writing level. However, when the story also focuses on a similar direction, they find themselves not needing to do or be much else anyway. MUSIC & SOUND The OP for Kakegurui can be heard here. The ED for Kakegurui can be heard here. Kakegurui does not let its music and its sound go to waste. The opening track “Deal with the devil” has this energized tone that primes the audience for the games to come while also reveling in the mystique that Yumeko delivers. Dancing piano keys, a step-wise saxophone, and the distinct noise of a police radio at the beginning twist the song with erratic noises that also give its energy more of a frantic feel, following the tension contained in most of the anime. Furthermore, a groovy bassline and a prominent jazz band then add in a classy vibe that matches the anime’s own upscale premise. And the playful vocals throughout the piece bring on a last layer of charm to keep the song coasting along. A fun, catchy, and fitting OP, indeed. Where the OP catches the audience’s attention with its energy, the ending track “LAYon-theLINE” instead celebrates Yumeko in all her glory. The futuristic sounds that weave into and out of the song almost argue for Yumeko herself being the “future”. Multiple vocalists and the slight orchestral instrumentation raise the grandeur and the scale of the music, increasing her importance. And the six-time lyrical rhyme as the closer signs off this track in poetic fashion for this equally poetic lady. This ED makes for a wonderful addition to the sound work in the show as well, and Saori Hayami as Yumeko Jabami likewise does the same with her voice acting as the star gambler. Easily flipping between cute and psychotic, excited and arrogant, Ms. Hayami demonstrates once again why she is a household name at this point (for anime fans at any rate). Even the rest of the original soundtrack puts its money where its mouth is. While it does have the rarer slice-of-life tune, the music shines best when it channels the tension that runs rampant throughout the gambles. Blaring saxophone notes, wild piano keys, grating violin strings. These sounds slam the different scenes in Kakegurui with a horror-esque mood that aligns both with the creepy craziness and the Vegas vibe of the events therein. On top of the punchy sound-effects when revealing cards and the drowned-out noises when dread kicks in, the audio design for Kakegurui arguably stands as the show’s strongest collective offering. ENJOYMENT I had a lot of fun with this anime. For me, this joy comes from three factors: some of the characters, the nature of the content, and those games played. On the characters, I couldn’t not like Yumeko. Her moe and insane moments were simply a treat to watch. She didn’t carry the entire anime by her lonesome, but she certainly proved why she is the star. Mary was cool, too, if only because she moved away from acting like a stuck-up jerk and towards being a friend of Yumeko herself. On the nature of the content, watching the enemy lose almost always made for a cathartic experience. I knew that Yumeko’s unnatural calms would soon give way to yet another glorious beatdown, turning the anime into a jackpot of evil people receiving their comeuppance. Something that I for sure approve. On the games, I liked how they relied mostly on who could be cleverer. Sure, a couple of the exchanges were perhaps overly silly or maybe required too much of an explanation. But, seeing them seeped in tactics and manipulation (especially from Yumeko), these gambles turned into mind battles that were more interesting than a regular contest. I cannot say I adore everything in the anime. I do wish that Kirari was around more because her allure and her supposed excellence seemed too intriguing to pass up as much as the show did. It also would have been nice if the content went outside of the Yumeko-versus-opponent structure, letting her sit out on occasion to create new scenarios. And the games that involved money rather than some other commodity up for grabs (e.g., threats, life itself) lacked the same gravitas because, realistically speaking, money didn’t really matter in the grand scheme of things. Nevertheless, specific characters, the content’s nature, and all those clever gambles made for quite the enjoyable time. With the knowledge that a second season is also arriving sometime soon, this series may very well become a compulsive habit. Kakegurui reveals its hand with a ton of confidence. An entertaining set of story beats and individual characters create a weird yet inviting tale that does not let up for its full run. While these elements have small problems, the art and the music have next to zero, supporting the project through audiovisual awesomeness. Altogether, perhaps not the easiest bet to make in the world, but it’s worth the risk all the same. SUMMARY Story: Fine, gambling and absurdity reign supreme even as narrative integrity does not Art & Animation: Great, over-the-top reactions, cool character designs, and other stylistic choices for the visuals keep the artistry extra engaging Characters: Fine, Yumeko manipulates everyone around her as they focus on showmanship, and Ryouta contrasts with the everyday craziness Music & Sound: Great, an energized OP, a celebratory ED, strong VA performances, and a creepy OST land on triple sevens at the audio slot machine Enjoyment: Good, Yumeko, catharsis, and mind battles swirl together as lots of undeniable fun Final Score: 7/10 Epilogue: Thanks for taking the time to read my review. If you want, take part in the discussion below! Remember to gamble responsibly!!!
Probability: Your chances of dying in a plane crash are the same as betting on one number on a roulette wheel four times the size of the Large Hadron Collider
I am terrified of flying, and sometimes at the end of a evening of poor decisions, I end up visiting my local casino. Finally these two negative things have come together and produced something positive. I have long hoped to visualise in some way the very low odds of a plane actually crashing. So I wondered, if you pictured risk as just different sizes of roulette wheel, how would it stack up. A roulette wheel is divided into 37 "pockets" (38 in America), each with a number. You have a 1 in 37 chance of winning if you bet on a single number. A ball is spun and will end up in a random pocket - you just have to bet on the pocket. The average casino roulette wheel is 80cm (32 inches) across, with the spinning section in the middle taking up about half that, so each pocket is 3.4cm (1.34 inches) across. Assuming the pockets remain the same size and you bet on only one number each spin of the wheel, and with the chances of dying in a plane crash at 11million to one, you would have to have a roulette wheel 119km (74 miles) across, or 4.4 times the diameter of the LHC, to replicate the probability. This made me a lot more comfortable about flying. I just imagine a huge roulette wheel the size of Northern Ireland, stretching over the horizon, with 3.4cm pockets all the way round, then being asked to pick one number and give it a spin. Given how infrequently I win normal roulette, I am happy to take those odds. On a side note, the chances of winning the Powerball jackpot, 292 million to one = a wheel 3160km (1964 miles) across, 117 LHCS, or about the size of Brazil with 3.4cm pockets around the coastline.
Casino time!!!I made a roulette game!! Come place a bet and win 5 times your bet!!! Maximum bet 99k so the payout is faster!! Rules: -I give you a flower -you make your bet and place the flower on the image you think the spinning wheel will land -you spin the wheel and if you win you get paid 5 time
I upcycled an old dining table into a custom poker table, complete with a roulette wheel border, hundreds of real retired casino playing cards, and poker movie quotes with the associated poker hands, all finished with bartop epoxy resin.
TIL American roulette wheels are different than wheels in other parts of the world. Casinos in the U.S. use a 0 and double 0 to decrease the odds of winning to 1/38, while other countries use just 0, making the odds 1/37 when betting individual numbers
A man has just lost almost everything he owns in a casino. He’s at the roulette wheel and down to his last chip...
Suddenly he hears a voice from behind him, “Put it on 6” says the voice in strange harmonics. The man looks around and sees that it’s Satan. Not really sure if he should trust the father of lies but with next to nothing left to lose he puts his last $25 chip down on 6 The croupier spins the wheel and sure enough the ball lands on 6. The man is confused but delighted. He has just won $900 and can afford to pay his rent this month. He goes to take his winnings but hears that strange voice speak again, “Let it ride” it says The man is unsure what to do and before he can make a move to take his chips the croupier sets the wheel in motion. The man is scared now and watches the ball in frightful anticipation. Once again the ball lands in 6. His relief turns to joy, he has just won over $30 grand. Enough to keep him comfortable for a year or so. He reaches for his winnings but once again, he hears that voice, “One more time on 6” it says. At this stage the man is scared to death of losing but something in that voice is so damn persuasive he can’t resist. He leaves his money down and for the third time the wheel is spun. An icy sweat has broken out on the man as he envisions all that money being lost. The wheel and the ball seem to move in slow motion. When the ball lands on 6 for the third time, the man is beside himself with joy. Again he hears the voice of the Devil, but this time it sounds angry, “You jammy fucking bastard!!”
Casino vending machines where the soda/drink menu options are on a touch screen roulette wheel, and you get a random soda. Customers can also place a bet trying to guess which soda it lands on and get their money back.
The name roulette derives from French that means ‘little wheel.’ It is also referred to as the King of Casino Games due to its strong connection with Monte Carlo. #onlinecasino #realmoney #gambling #onlinegame #Casinositesuk
Roulette is a casino game named after the French word meaning little wheel. In the game, players may choose to place bets on either a single number, various groupings of numbers, the colors red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18). You may learn more about the Roulette rules and Online Roulette Guide im Jahr 2021: Finden Sie hier die besten Roulette Casinos online. Roulette Varianten, Echtgeld Gewinne, kostenlose Spiele und Boni! Roulette is one of the oldest and most popular casino games. The wheel shape was unintentionally invented in the 18th century by the French physicist and mathematician Blaise Pascal. His initial purpose was to create a perpetual motion machine. The initial inspiration for the roulette was the old English game roly-poly. The roulette game contains a roulette wheel, a roulette table, a small Schauen Sie sich unsere Auswahl an kostenlosen Online-Roulette-Spielen an und spielen Sie im Demo-Modus europäisches, amerikanisches oder französisches Roulette. Kein Download erforderlich. Old Vs Modern Roulette Wheel Bias. Most people think roulette wheel bias does not exist today. The fact is every wheel is biased to some degree, although the casino is carefully monitor the results of spins to determine the strength of bias. If a roulette wheel becomes too biased, then it is removed and replaced with another wheel. But the THE LOGIC OF THE ROULETTE WHEEL LAYOUT. In both American and European, the order of the numbers on the wheel-track is totally different than what their arithmetic value would suggest and totally different for each of the two types of wheels. This is one of the secrets why roulette is such an amazingly balanced game in theory. The succession of the numbers on the wheel is well thought out in Finden Sie perfekte Stock-Fotos zum Thema Roulette Wheel sowie redaktionelle Newsbilder von Getty Images. Wählen Sie aus erstklassigen Inhalten zum Thema Roulette Wheel in höchster Qualität. The key to roulette is, of course, the very wheel itself; after all the game is actually the little wheel. In my over 30 years of casino play, I have noticed that not all that many players have much interest in the roulette wheel itself as in knowing its components, its structure, or how it works. Many players also have no idea of how the casino actually gets its edge at the game. Ein beliebtes Roulette Spiel ist zum Beispiel Multi Wheel Roulette. Bei dieser Version kann der Spieler mehrere Räder gleichzeitig drehen, um seine Gewinnchancen zu erhöhen und mehr Action in das Spiel zu bringen. Eine weitere beliebte Form von Online Roulette ist das fantastische Live Roulette. Bei dieser Variante wird ein menschlicher Dealer dabei gefilmt, wie er oder sie das Rad bedient Multi Wheel Roulette Microgaming. Ähnlich wie beim Multiball Roulette können Sie hier mit mehreren Roulette Kesseln gleichzeitig spielen. So haben Sie die 8-fache Chance, dass Ihre Wette gewinnt. Jetzt spielen. European Roulette NetEnt. Kaum ein anderes Roulette Spiel verfügt eine über so ausgezeichnete Grafik wie die European Roulette Variante von NetEnt. Zudem gibt es viele verschiedene
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